Register - Login - Forgotten Password

Lesson 29: Building a Text Adventure Game in Python

You wake in a mysterious room: a dark passage lies to the left, while a stairway rises to the right. How could Python remember the decision and produce a different adventure without showing any graphics? The answer lies in representing the story as connected states and controlling the order in which the programme runs.

Lesson 29: Building a Text Adventure Game in Python

This lesson just one in the category Python Programming Level 1. To access this lesson you need to have a valid learner account, ask your parent to register you now.